Passionate game developer with a broad background seeking a home to bring high quality gaming experiences to life.

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Futbol Idler

Futbol Idler is an idle game where you manage a Futbol team. Every match you win pays you, which you can then use in a variety of ways to improve your team.

One of the lengthiest and most time consuming part of the project was acquiring and importing all of the art assets for the teams. We had to go through websites and download, resize, import, tweak every image manually, and I was able to create some light scripts that automated about 70% of the process. I was responsible for implementing several of the subsystems, and I made a balance test tool that would simulate the game being played for various periods of time and then show you possible or actual outcomes in those scenarios.

GameCo Nothin’ But Net 2

GameCo Nothin’ But Net 2 is a casino arcade machine where you press a button to catch and shoot balls to win real money.

I created the initial design doc based on specs from GameCo and our CEO. I also worked on the core mechanics of catching and shooting, and the fine details of how the button press would feel. Since it was an arcade game for real money, it had to follow very strict win and payout rates, which I blended in behind the skill based shooting mechanic.

Grimm: Cards of Fate

Grimm: Cards of Fate is a mobile puzzle and CCG based on the hit NBC show Grimm. You create a deck and play through quests based on episodes of the show. Each quest has a different type of minigame like match 3 and finding hidden objects. As you collect more cards you can fuse your characters and make them stronger.

I began working on this game right after launch, creating new content in the form of quests, minigames, and cards. I worked with NBC Universal to ensure all new content and additions to the game were on brand and met expectations. I led QA and helped find and debug issues to streamline the workflow. I developed new ways to detect cheaters automatically based on player database information.

Penny Dreadful: Demimonde

Penny Dreadful: Demimonde is a mobile puzzle and CCG based on the hit Showtime show Penny Dreadful. You create a deck and play through quests based on episodes of the show. Each quest has a different type of minigame like match 3 and finding hidden objects. As you collect more cards you can fuse your characters and make them stronger.

When I began working on this game it had already been live and successful for around a year. Part of my duties were to test on many different mobile devices, platforms, and stores. This helped show me where the bugs were and where our performance bottlenecks were.